Xbox Series Tester and Specs
The Xbox Series wireless controller is the current standard Xbox pad. Test it live on the Xbox controller tester. This page holds the ids and the drift notes so the tool page can stay a procedure.
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The numbers keep the browser’s sign: positive Y is usually down.","offset":"Offset","deadzone":"Inner deadzone","radial":"Radial","axial":"Axial","shape":"Deadzone shape","afterDeadzone":"After deadzone","inside":"Inside deadzone","measureDrift":"Measure drift (3s)","release":"Release both sticks and hold them still.","measuring":"Measuring resting offset…","trace":"Trace circularity","tracing":"Push the stick around the outer gate.","stopTrace":"Stop trace","vibration":"Vibration","strong":"Strong motor","weak":"Weak motor","duration":"Duration","play":"Play vibration","pulse":"Pulse three times","triggerRumble":"Try trigger rumble","rumbleMissing":"This browser did not offer a vibration actuator for the selected controller. Chrome and Edge usually do; Firefox and Safari often do not.","rumbleSent":"Vibration command sent.","rumbleFailed":"The browser rejected the vibration command.","triggerUnsupported":"Trigger rumble is not available on this actuator. Dual rumble still ran if the browser accepted it.","rate":"Browser-observed rate","sampleAge":"Sample age","moveStick":"Move a stick to measure the update rate.","rateNote":"This is how often the browser hands us a new sample. It is not the controller’s USB poll rate.","ageNote":"How old the newest sample is when the page draws it. This is not display lag and not in-game lag.","ageUnavailable":"This browser’s gamepad timestamp cannot be compared with the page clock.","gyro":"Motion","requestHid":"Request DualSense access","hidIntro":"Gyro, accelerometer, touch position, and battery are not part of the standard Gamepad reading. Chrome and Edge on desktop can request a DualSense or DualShock 4 over WebHID.","hidMissing":"WebHID is not available here. Use Chrome or Edge on a desktop computer, connect the pad by USB, and try again. Buttons and sticks above still work through the Gamepad API.","hidEmpty":"No device was selected.","hidOk":"The browser allowed access to {name}. This version confirms the device and does not stream gyro values yet, so it cannot show a wrong motion number. Buttons and sticks above stay on the Gamepad API.","hidDenied":"The browser blocked or cancelled device access. Gamepad readings are unaffected.","raw":"Raw data","rawEmpty":"Raw values appear here after a controller connects.","checkup":"Full checkup","startCheckup":"Start full checkup","resetMarks":"Reset marks","stepButtons":"Buttons","stepSticks":"Sticks","stepTriggers":"Triggers","stepRumble":"Rumble","stepDone":"Review","checkupIdle":"A short pass over buttons, both sticks, both triggers, and vibration.","checkupButtons":"Press every face button, the D-pad, bumpers, menu buttons, and both stick clicks.","checkupSticks":"Rotate each stick out to the gate.","checkupTriggers":"Pull both triggers fully.","checkupRumble":"Play vibration, then say whether you felt it.","feltYes":"I felt it","feltNo":"I felt nothing","checkupSkipRumble":"This pad has no vibration actuator in this browser, so that step is skipped.","announcePress":"{label} pressed","modelLink":"This looks like {name}.","openModel":"Open the model page","presetNote":"Labels are locked to this page’s layout. Change “Button labels” if they do not match the pad in your hands.","mappingStandard":"standard mapping","mappingOther":"non-standard mapping","healthy":"Healthy","borderline":"Borderline","drift":"Drift","couldNotMeasure":"Could not get a still sample. Rest the controller on a table and try again.","suggested":"Suggested inner deadzone","coverageLow":"Keep tracing the outer edge. Too few sectors were filled to score the gate.","noPadSelected":"No controller is selected.","slotsLabel":"Connected controllers","noneConnected":"None connected yet","focusDrift":"This page focuses on stick drift. Every other check is still here.","focusDeadzone":"This page focuses on deadzone and calibration. Every other check is still here.","focusVibration":"This page focuses on vibration. Every other check is still here.","focusPolling":"This page focuses on the browser-observed update rate. Every other check is still here.","focusLatency":"This page focuses on sample age and input timing. Every other check is still here.","focusGyro":"This page focuses on motion. Buttons and sticks still use the Gamepad API.","focusButtons":"This page focuses on buttons. Sticks, triggers, and vibration are still here.","names":{"edge":"DualSense Edge","dualsense":"DualSense","ds4":"DualShock 4","joycon":"Joy-Con","switchpro":"Switch Pro Controller","bitdo":"8BitDo pad","deck":"Steam Deck or Steam Input device","series":"Xbox Series controller","xone":"Xbox One controller","xbox":"Xbox controller","nintendo":"Nintendo controller","generic":"generic PC gamepad"}}Labels are locked to this page’s layout. Change “Button labels” if they do not match the pad in your hands.
Inputs stay in this browser. Nothing is uploaded.
Press any button on the controller. Browsers hide gamepads until you press a button on this tab.
This is how often the browser hands us a new sample. It is not the controller’s USB poll rate. How old the newest sample is when the page draws it. This is not display lag and not in-game lag.
Buttons
Face
D-pad
Shoulders and triggers
Center and sticks clicks
Sticks
Up on the plot is up on the stick. The numbers keep the browser’s sign: positive Y is usually down.
Vibration
Motion
Gyro, accelerometer, touch position, and battery are not part of the standard Gamepad reading. Chrome and Edge on desktop can request a DualSense or DualShock 4 over WebHID.
Full checkup
- Buttons
- Sticks
- Triggers
- Rumble
- Review
A short pass over buttons, both sticks, both triggers, and vibration.
Raw data
Raw values appear here after a controller connects.
Specs and identifiers
| Field | Value |
|---|---|
| USB VID:PID | 045E:0B12 |
| Bluetooth PID often seen | 045E:0B13 |
| Face | A B X Y |
| Triggers | Analog LT / RT, impulse rumble on the triggers |
| Sticks | Potentiometer on the standard pad |
| Gyro | Not part of this model |
Works with
- Xbox Series and Xbox One consoles: native.
- Windows: USB and Bluetooth.
- Mac and Android: Bluetooth on current OS releases.
- PlayStation and Switch: not native.
Browser support for this controller
Chromium on Windows is the most complete path, including trigger rumble when the actuator accepts it. The Share button may show up past the standard indexes. Sample age is usually lower on USB than Bluetooth; compare them on the latency test.
Known quirks
- “Xbox Wireless Controller” is also the Bluetooth name of some Xbox One pads. The PID is the split.
- Steam may virtualize it as an Xbox 360 pad. That still tests buttons, but the id string is Steam’s.
- Linux Bluetooth may need the distro’s Xbox driver before rumble works.
Drift, repair, and warranty notes
Same bands as the rest of the site: under 0.06 healthy, over 0.12 drift. Microsoft’s warranty and repair options depend on the country and the age of the pad. A Hall-effect stick swap is a third-party repair; retest afterwards. Do not trust a website button that claims to rewrite Xbox stick centers.
Similar controllers
Same instrument, different hardware. Open a neighbor if you are comparing a replacement.
Frequently asked questions
What is the USB product id for Xbox Series?
045E:0B12 is the usual USB id. Bluetooth often reports 045E:0B13.
Does the Series pad have a gyroscope?
The standard Xbox Wireless Controller does not. A gyro reading on this model means another device is in the middle.