Joy-Con Tester and Specs
Joy-Con are two controllers. Left is commonly 057E:2006 and right 057E:2007. A grip, a rail, or a PC Bluetooth stack may present one device or two. Drift on these sticks is a documented wear issue. Read both slots if the browser shows a pair, and run the stick drift test.
{"waiting":"Press any button on the controller. Browsers hide gamepads until you press a button on this tab.","noApi":"This browser does not expose the Gamepad API, so the live tester cannot read inputs. The written checks on this page still apply.","insecure":"This page is not a secure context, so the browser will not share gamepads. Open the site over HTTPS.","privacy":"Inputs stay in this browser. Nothing is uploaded.","checkAgain":"Check again","layout":"Button labels","layoutAuto":"Match the connected pad","layoutPs":"PlayStation","layoutXbox":"Xbox","layoutNintendo":"Nintendo","layoutGeneric":"Numbers","player":"Controller","buttons":"Buttons","face":"Face","dpad":"D-pad","shoulders":"Shoulders and triggers","center":"Center and sticks clicks","extra":"Other buttons","sticks":"Sticks","leftStick":"Left stick","rightStick":"Right stick","up":"Up","down":"Down","left":"Left","right":"Right","stickHint":"Up on the plot is up on the stick. The numbers keep the browser’s sign: positive Y is usually down.","offset":"Offset","deadzone":"Inner deadzone","radial":"Radial","axial":"Axial","shape":"Deadzone shape","afterDeadzone":"After deadzone","inside":"Inside deadzone","measureDrift":"Measure drift (3s)","release":"Release both sticks and hold them still.","measuring":"Measuring resting offset…","trace":"Trace circularity","tracing":"Push the stick around the outer gate.","stopTrace":"Stop trace","vibration":"Vibration","strong":"Strong motor","weak":"Weak motor","duration":"Duration","play":"Play vibration","pulse":"Pulse three times","triggerRumble":"Try trigger rumble","rumbleMissing":"This browser did not offer a vibration actuator for the selected controller. Chrome and Edge usually do; Firefox and Safari often do not.","rumbleSent":"Vibration command sent.","rumbleFailed":"The browser rejected the vibration command.","triggerUnsupported":"Trigger rumble is not available on this actuator. Dual rumble still ran if the browser accepted it.","rate":"Browser-observed rate","sampleAge":"Sample age","moveStick":"Move a stick to measure the update rate.","rateNote":"This is how often the browser hands us a new sample. It is not the controller’s USB poll rate.","ageNote":"How old the newest sample is when the page draws it. This is not display lag and not in-game lag.","ageUnavailable":"This browser’s gamepad timestamp cannot be compared with the page clock.","gyro":"Motion","requestHid":"Request DualSense access","hidIntro":"Gyro, accelerometer, touch position, and battery are not part of the standard Gamepad reading. Chrome and Edge on desktop can request a DualSense or DualShock 4 over WebHID.","hidMissing":"WebHID is not available here. Use Chrome or Edge on a desktop computer, connect the pad by USB, and try again. Buttons and sticks above still work through the Gamepad API.","hidEmpty":"No device was selected.","hidOk":"The browser allowed access to {name}. This version confirms the device and does not stream gyro values yet, so it cannot show a wrong motion number. Buttons and sticks above stay on the Gamepad API.","hidDenied":"The browser blocked or cancelled device access. Gamepad readings are unaffected.","raw":"Raw data","rawEmpty":"Raw values appear here after a controller connects.","checkup":"Full checkup","startCheckup":"Start full checkup","resetMarks":"Reset marks","stepButtons":"Buttons","stepSticks":"Sticks","stepTriggers":"Triggers","stepRumble":"Rumble","stepDone":"Review","checkupIdle":"A short pass over buttons, both sticks, both triggers, and vibration.","checkupButtons":"Press every face button, the D-pad, bumpers, menu buttons, and both stick clicks.","checkupSticks":"Rotate each stick out to the gate.","checkupTriggers":"Pull both triggers fully.","checkupRumble":"Play vibration, then say whether you felt it.","feltYes":"I felt it","feltNo":"I felt nothing","checkupSkipRumble":"This pad has no vibration actuator in this browser, so that step is skipped.","announcePress":"{label} pressed","modelLink":"This looks like {name}.","openModel":"Open the model page","presetNote":"Labels are locked to this page’s layout. Change “Button labels” if they do not match the pad in your hands.","mappingStandard":"standard mapping","mappingOther":"non-standard mapping","healthy":"Healthy","borderline":"Borderline","drift":"Drift","couldNotMeasure":"Could not get a still sample. Rest the controller on a table and try again.","suggested":"Suggested inner deadzone","coverageLow":"Keep tracing the outer edge. Too few sectors were filled to score the gate.","noPadSelected":"No controller is selected.","slotsLabel":"Connected controllers","noneConnected":"None connected yet","focusDrift":"This page focuses on stick drift. Every other check is still here.","focusDeadzone":"This page focuses on deadzone and calibration. Every other check is still here.","focusVibration":"This page focuses on vibration. Every other check is still here.","focusPolling":"This page focuses on the browser-observed update rate. Every other check is still here.","focusLatency":"This page focuses on sample age and input timing. Every other check is still here.","focusGyro":"This page focuses on motion. Buttons and sticks still use the Gamepad API.","focusButtons":"This page focuses on buttons. Sticks, triggers, and vibration are still here.","names":{"edge":"DualSense Edge","dualsense":"DualSense","ds4":"DualShock 4","joycon":"Joy-Con","switchpro":"Switch Pro Controller","bitdo":"8BitDo pad","deck":"Steam Deck or Steam Input device","series":"Xbox Series controller","xone":"Xbox One controller","xbox":"Xbox controller","nintendo":"Nintendo controller","generic":"generic PC gamepad"}}Labels are locked to this page’s layout. Change “Button labels” if they do not match the pad in your hands.
Inputs stay in this browser. Nothing is uploaded.
Press any button on the controller. Browsers hide gamepads until you press a button on this tab.
This is how often the browser hands us a new sample. It is not the controller’s USB poll rate. How old the newest sample is when the page draws it. This is not display lag and not in-game lag.
Buttons
Face
D-pad
Shoulders and triggers
Center and sticks clicks
Sticks
Up on the plot is up on the stick. The numbers keep the browser’s sign: positive Y is usually down.
Vibration
Motion
Gyro, accelerometer, touch position, and battery are not part of the standard Gamepad reading. Chrome and Edge on desktop can request a DualSense or DualShock 4 over WebHID.
Full checkup
- Buttons
- Sticks
- Triggers
- Rumble
- Review
A short pass over buttons, both sticks, both triggers, and vibration.
Raw data
Raw values appear here after a controller connects.
Specs and identifiers
| Field | Value |
|---|---|
| Left USB/Bluetooth id | 057E:2006 |
| Right | 057E:2007 |
| Sticks | One stick per half |
| Triggers | SL / SR and shoulder buttons, not analog L2/R2 |
| Motion | Present in hardware, absent from the Gamepad API |
Works with
Native on Switch hardware. On PC they are awkward: sideways mode, combined mode, and “two devices” mode disagree. This tester shows whatever the browser enumerated. It does not recombine a split pair into one Xbox-style pad.
Browser support for this controller
Known quirks
- There is no analog trigger pair. Do not fail the checkup for missing L2/R2 travel.
- SL and SR only matter in sideways play. They may show up as extra buttons.
- A charging grip and a wireless connection do not produce the same device list.
Drift, repair, and warranty notes
This is the stick the industry had to talk about. Dust and potentiometer wear move the resting point. Under 0.06 is still the healthy band in this tester; over 0.12 is drift. Nintendo’s repair programs have varied by region and have changed. Look up the current policy where you live rather than a screenshot of an old page. Replacing the stick module is a standard shop repair. Blowing into the rail is a good way to add moisture.
Similar controllers
Same instrument, different hardware. Open a neighbor if you are comparing a replacement.
Frequently asked questions
Why does one Joy-Con look like a whole controller?
Sideways mode maps that half onto a full face. The other half is a second device. Use both slots.
Can this page recalibrate Joy-Con sticks?
No. Console calibration menus and Nintendo’s own tools own that write. This page only measures.